My Beyond Human challenge submission. I made that for the 15 days approximately, I had to do everything fast, thats why it looks a bit unfinished :( Anyway, you can check all wips and process at the submission thread:
Original concept art was made by Roman Kupriyanov:
Some technical info.
It was modeled in Z-brush and 3ds max, assembled in 3ds max. Clothes were sewed in Marvelous designer on a A-pose of his proxy body. Later, I rigged his proxy body in max and bent him to a proper pose with all armor sets. For the texturing I used Mari and non PBR pipeline. All textures was baked in Z-brush. All shaders were assembled in V-ray, I used Ornatrix for his hair.